Well, in this video we’ll work on the outlines of our image. I will add hairs and furs. Since this is still a monkey, and too smooth edges look somewhat unnatural. I combined all the layers into one, except the background. And now, with the help of a brush and the Smudge Tool, I edit the edges of the character. Smudge Tool works well when you need to add some hairs or fur. You will now see how this is simply done, by the example of the beard of my character. Also we will pass along this area around the eyes. Here I did not like the look of the tuft, which I drew in the first version. I deleted it with the help of a Eraser Brush and then drew it with the Smudge Tool. After I corrected the outlines, I decided to do a little fixing other shortcomings. For example, in this part of the bulb. Here, with the help of the same Smudge Tool, I edit the edges, and smooth out the transitions of colors. This is where I mentioned earlier. After removing the outline, I still had a rather uneven edge of the tail. It can be corrected with a conventional brush. That’s how the character began to look even more lively. We proceed to the next part. This part we will have about the addition of light. Create a new layer. Fill it with light yellow color. Transfer it to the Overlay or Color Dodge mode. And move it to the sublayer of the layer with the fill. Also create a mask for it and invert it. So that the layer with our light does not affect the fill layer yet. On this mask, since it is inverted, we will draw with white color to show the light areas. In doing so, I paint with a normal brush with hard edges. And of course you can always change the color of this layer. And accordingly change the color of the incident light. In my case, it seemed to me that my yellow is too oversaturated and I removed the saturation of this color a little. Made it less yellow. And of course, where you need to smooth out too obvious edges of the light, you can use the Smudge Tool. And now, thanks to the light, my character is gaining more and more volume. Ok, that’s it for now with the falling light. And we can proceed to the next part of the lesson. The main light and shadows we already have, let’s create a back light now. To do this, create another layer in the Color Dodge mode. Also move it and make a sublayer of the layer with the fill. Take a brush with hard edges and we can start drawing. Also, do not make the backlight completely white. Usually there are small admixtures of any color. At me it is light blue, but nevertheless passing in brightly white color on tips of hair and a fur. If it seems to you that you can not really draw a back light, try not to erase it immediately. Add it in several places. And a little interrupted in the drawing. Borrow some other things. And then go back again. Most likely, you will see where you made a mistake. And you will have the opportunity to correct it. Also, do not add backlight to all objects in your drawing. Remember that the further an object from light, the less light it affects. And they become less contrasting, less noticeable. Also do not forget that if the back light is on the back, then most of the objects in the foreground will just be in the shadows. And do not fall under the influence of this light. And of course when drawing backlight, you can add a couple of highlights at once. How I did it here on these holes. The strongest glare, of course, will be on metal or glass objects. That is, on those objects that reflect light well. Here’s a look at how the character immediately began to look brighter and cooler with the backlight. Let’s go a little with the Smudge Tool. Smooth the edges where the light falls on the tangent and dissipate over the surface. Here you need to be pretty neat and do not go too far with the Smudge Tool. To, in most cases, the backlight still remained a clear edge, and gave expressiveness to the character. Also with the help of backlight you can show the texture. How I did it on this part of head. To show a few hairs that seem to stick out of the character’s head. And when you’re done with the Smudge Tool, you might find that there’s too much light somewhere. Or vice versa, there are not any glare or backlight around the edges. You can always add them. Here I realized that I have not drawn this device on the character’s arm at all. I decided to finish it. We almost finished the job. There are a few last strokes left. We will do them in the next part And the finishing touches. As I said, my bulb will be filled with a glowing green liquid. Let’s draw it. I created a layer in Glow mode. And I paint with the usual brush with hard edges the liquid itself. I used a bright poisonous green color. And in the Glow blending mode, it turns out as if it were glowing from the inside. Also, I immediately added a few bright highlights on the right side to give the volume of liquid. And now we will increase the glow around the bulb even more. We take a brush with soft edges. And the same color we add glow. Now create another layer in the Color Dodge mode. And draw the reflected light on the details of the costume and the character himself. I also decided to add here a reflection in the eye. On sharp edges, most likely there will be a glare from this glow. Therefore, they can also be added. Now I’ll add one more layer. Put it in Overlay mode. And, with the help of a soft brush, I’ll add red color on top of the character. This will give him a little more life. And of course you can create a layer with levels or curves, and add a bit more contrast to the picture. On this, perhaps, everything done. I will be glad to any comments and feedback! Subscribe to my channel on YouTube, and be creative! Till!